Uprising

Uprising

Uprising

that all you got flesh and blood

Dromai, Ash Artist / Dromai

Draconic Illusionist Hero / Draconic Illusionist Hero – Young

4{i} 40/20{h}

Whenever you pitch a red card, create an Ash token.

If you’ve played a red card this turn, dragons you control have go again while attacking.

  • A red card is a card with a red color bar (usually at the top of the card).
  • You can create more than one Ash token each turn through the triggered effect.
  • If you have not played a red card, then attack with a dragon, if you play a red card (instant) any time up until and including the resolution step of combat, the dragon will have go again and you will gain an action point in the link step of combat.
  • If an attacking dragon dies before the resolution step of combat (before the chain link resolves), you will not gain an action point from the go again.

Storm of Sandikai

Draconic Illusionist Weapon – Scepter (2H)

Dragon allies you control have “Once per Turn Action – 0: Attack”.

  • This weapon gives an attack ability to dragons you control. The dragons are the ones that actually attack.
  • When a dragon (ally) attacks, your hero is not considered the attacking hero and you can not play attack reactions during the reaction step of combat.
  • Attacking with a dragon (ally) and then playing an attack action card does not close the combat chain.
  • Attacking with a dragon using this ability costs an action point and does not grant an action point, unless the dragon has go again.

Silken Form

Draconic Illusionist Equipment – Arms

0{d}

Instant – Destroy Silken Form: Transform target ash you control into an Aether Ashwing.

Quell 1

  • You can activate the ability of Silken Form on the same turn Quell is used to prevent damage, as the delayed triggered effect of Quell does not destroy Silken Form until the end phase.
  • You can not activate the ability of Silken Form (and destroy it) without a target ash.
  • Silken Form is destroyed as part of the cost of its ability, even if the target ceases to exist before the activated ability resolves.

Burn Them All

Draconic Illusionist Action – Aura

(RED) 0{r} 3{d}

Go again

Once per turn, when a dragon you control attacks, it deals 1 arcane damage to each opposing hero.

At the beginning of your end phase, put a raze counter on Burn Them All then destroy it unless you banish a red card from your graveyard for each raze counter on it.

  • A red card is a card with a red color bar (usually at the top of the card).
  • If you attack with a dragon, then play Burn Them All, then attack with a second dragon, the second dragon attack will still trigger the effect of Burn Them All.
  • The first triggered effect triggers when a dragon attacks (when the dragon is considered to have attacked), during the attack step of combat. It will still resolve even if the dragon ceases to exist (e.g. phantasm).
  • You may choose not to pay the cost of banishing red cards from your graveyard. If you choose not to, it is destroyed.
  • You can not resolve “part” of the effect of banishing red cards from your graveyard. You can not for example, only banish 1 card when there are 3 raze counters on Burn Them All.
  • If you have 2 or more Burn Them All in the arena, each end phase trigger is resolved and paid for separately. Banishing cards for one Burn Them All, does not prevent another Burn Them All from being destroyed.

Invoke Dracona Optimai // Dracona Optimai

Draconic Illusionist Action – Invocation // Draconic Illusionist – Dragon Ally

(RED) 6{r} 3{d} // 6{p} 6{h}

Legendary

Transform target ash you control into Dracona Optimai.

Go again

//

Whenever Dracona Optimai attacks a hero, reveal the top 3 cards of your deck. He deals arcane damage equal to twice the number of red cards revealed this way to them or ally they control.

  • A red card is a card with a red color bar (usually at the top of the card).
  • “When this attacks” is a triggered effect that triggers when the dragon is considered to have attacked, during the attack step. It does not trigger if the combat chain closes in the layer step of combat. After it triggers, it will still resolve even if the dragon ceases to exist or the combat chain closes.
  • If you have 2 or less cards in your deck you reveal the entire deck. You still deal damage equal to the number of red cards revealed this way.
  • The cards are revealed before the hero or an ally they control is selected to be dealt damage.

Invoke Tomeltai // Tomeltai

Draconic Illusionist Action – Invocation // Draconic Illusionist – Dragon Ally

(RED) 5{r} 3{d} // 5{p} 5{h}

Legendary

Transform target ash you control into Tomeltai.

Go again

//

Whenever Tomeltai attacks a hero, reveal the top 2 cards of your deck. If 1 or more red cards are revealed this way, put that many -1{d} counters on an equipment they control, then if it has 0{d}, destroy it.

  • A red card is a card with a red color bar (usually at the top of the card).
  • “When this attacks” is a triggered effect that triggers when the dragon is considered to have attacked, during the attack step. It does not trigger if the combat chain closes in the layer step of combat. After it triggers, it will still resolve even if the dragon ceases to exist or the combat chain closes.
  • If you only have 1 card your deck you reveal that card.
  • Revealing cards is not optional, even if the hero does not control any equipment.
  • If you do not reveal 1 or more red cards this way, do you do not put a -1{d} counter an equipment and you do not destroy an equipment with 0{d}.
  • The cards are revealed before the equipment is selected and a -1{d} counter is put on it.
  • You can put a -1{d} counter on an equipment that does not have a defense {d} property, but it will not be destroyed because it does not have 0{d}.

Invoke Dominia // Dominia

Draconic Illusionist Action – Invocation // Draconic Illusionist – Dragon Ally

(RED) 4{r} 3{d} // 4{p} 4{h}

Legendary

Transform target ash you control into Dominia.

Go again

//

Whenever Dominia attacks a hero, reveal the top card of your deck. If it’s a red card, look at their hand and banish a card from it.

  • A red card is a card with a red color bar (usually at the top of the card).
  • “When this attacks” is a triggered effect that triggers when the dragon is considered to have attacked, during the attack step. It does not trigger if the combat chain closes in the layer step of combat. After it triggers, it will still resolve even if the dragon ceases to exist or the combat chain closes.
  • If the revealed card is not a red card, or if you have no cards in your deck to reveal, the rest of the triggered effect fails to resolve.
  • Banishing a card is not an optional effect. You must banish a card if you are able.

Invoke Azvolai // Azvolai

Draconic Illusionist Action – Invocation // Draconic Illusionist – Dragon Ally

(RED) 0{r} 3{d} // 2{p} 3{h}

Transform target ash you control into Azvolai.

Go again

//

Whenever Azvolai attacks, you may have him deal 1 arcane damage to up to any 2 targets.

  • “When this attacks” is a triggered effect that triggers when the dragon is considered to have attacked, during the attack step. It does not trigger if the combat chain closes in the layer step of combat. After it triggers, it will still resolve even if the dragon ceases to exist or the combat chain closes.
  • A single target cannot be chosen more than once for one instances of the term “target”. You can select the target of the attack as one of the targets for this effect.

Invoke Cromai // Cromai

Draconic Illusionist Action – Invocation // Draconic Illusionist – Dragon Ally

(RED) 0{r} 3{d} // 3{p} 2{h}

Transform target ash you control into Cromai.

Go again

//

Once per turn, when Cromai attacks or leaves the arena, gain 1 action point.

  • “When this attacks” is a triggered effect that triggers when the dragon is considered to have attacked, during the attack step. It does not trigger if the combat chain closes in the layer step of combat. After it triggers, it will still resolve even if the dragon ceases to exist or the combat chain closes.
  • This triggered effect triggers when Cromai ceases to exist (such as when it flipped back to an invocation) or otherwise leaves the arena.
  • This triggered effect only triggers once per turn. If Cromai attacks and then leaves the arena later in that turn (e.g. from phatasm), you would still only gain 1 action point in total.
  • Gaining an action point from the triggered effect is independent of gaining an action point from go again. If Cromai also has go again, you would gain net 1 action point after attacking with it.

Invoke Kyloria // Kyloria

Draconic Illusionist Action – Invocation // Draconic Illusionist – Dragon Ally

(RED) 1{r} 3{d} // 4{p} 2{h}

Transform target ash you control into Kyloria.

Go again

//

Whenever Kyloria hits a hero, gain control of an item they control. If you don’t gain control of an item this way, draw a card.

  • Hitting an ally (or anything other than a hero) with Kyloria does not trigger its effect.
  • The triggered effect is not optional, if the hero you hit controls an item, you must gain control of an item.
  • If the hero that was hit controls an item at the time Kyloria hits, but does not when the triggered effect resolves, you do not gain control of an item and therefore draw a card.
  • When you gain control of an item, you retain control indefinitely until that item leaves the stack/arena or another player gains control of it from another effect.

Invoke Miragai // Miragai

Draconic Illusionist Action – Invocation // Draconic Illusionist – Dragon Ally

(RED) 1{r} 3{d} // 2{p} 4{h}

Transform target ash you control into Miragai.

Go again

//

Your first dragon attack each turn loses and can’t gain phantasm.

  • A “dragon attack” is an attack (e.g. activated ability, attack action card) with the dragon sub-type. This does not apply to cards with “Dragon” in their name,
  • The effect only applies to the first dragon you control that attacks each turn. If you have attacked with a dragon, then play Miragi, the next dragon you attack would not lose phantasm.
  • Losing Phantasm this way does not prevent phantasm triggered-effects from resolving if the Phantasm has already triggered.

Invoke Nekria // Nekria

Draconic Illusionist Action – Invocation // Draconic Illusionist – Dragon Ally

(RED) 3{r} 3{d} // 4{p} 7{h}

Transform target ash you control into Nekria.

Go again

//

Whenever Nekria deals or is dealt damage, put a -1{h} counter on her and create an Ash token.

  • Nekria is considered to have dealt damage when a damage event created by Nekria (such as an attack) causes a loss of life on a living object (e.g. a hero or ally). Nekria does not deal damage if its attack is fully defended.
  • Nekria is considered to have been dealt damage if a damage event causes Nekria to lose life. This can be done with any type of damage (e.g. physical, arcane, untyped).
  • Adding a -1{h} counter to Nekria, reduces its life total. If you deal 6 damage to full life Nekria, then add a -1{h} counter to it, it dies.
  • -1{h} counters are not removed at the end of the turn when Allies life totals are reset. If Nekria has two -1{h} counters on it, its life total will be 5 when it resets at the end of the turn (7 base life – 2 from counters).
  • Nekria’s triggered effect still triggers (and creates an Ash) even if the damage dealt kills it.

Invoke Ouvia // Ouvia

Draconic Illusionist Action – Invocation // Draconic Illusionist – Dragon Ally

(RED) 2{r} 3{d} // 1{p} 6{h}

Transform target ash you control into Ouvia.

Go again

//

At the start of your turn or when Ouvia enters the arena, transform up to 1 ash you control into an Aether Ashwing.

  • The triggered effect is not targeted. You do not need ash at the time you play Ouvia Invocation, only once the triggered effect of Ouvia resolves. This means you can create an ash between playing Ouvia and its triggered effect resolving, and then turn that ash into an Aether Ashwing.
  • Players do not have priority during the start of turn, so they cannot respond to the triggered effect at the start of the turn.

Invoke Themai // Themai

Draconic Illusionist Action – Invocation // Draconic Illusionist – Dragon Ally

(RED) 2{r} 3{d} // 3{p} 4{h}

Transform target ash you control into Themai.

Go again

//

Opponents can’t play cards or activate abilities during your turn.

  • Themai does not prevent opponents from defending, pitching, applying replacement effects (e.g. Arcane Barrier), or triggering and resolving triggered effects.
  • Playing cards or activating abilities, involves all instant and defence reaction type cards and abilities.

Invoke Vynserakai // Vynserakai

Draconic Illusionist Action – Invocation // Draconic Illusionist – Dragon Ally

(RED) 3{r} 3{d} // 6{p} 1{h}

Transform target ash you control into Vynserakai.

Go again

//

Whenever Vynserakai hits a hero, he deals 3 arcane damage to them.

  • Hitting an ally (or anything other than a hero) with Vynserakai does not trigger its effect.
  • The triggered effect creates a damage event that is seperate from the original hit. Vynserakai is considered to be the source of this damage.

Invoke Yendurai // Yendurai

Draconic Illusionist Action – Invocation // Draconic Illusionist – Dragon Ally

(RED) 1{r} 3{d} // 3{p} 3{h}

Transform target ash you control into Yendurai.

Go again

//

Yendurai enters the arena with an endurance counter on him.

If Yendurai would be dealt damage, remove an endurance counter from him to prevent 3 of that damage.

  • If Yendurai enters the arena from anything other than its invocation being resolved, it still enters the arena with an endurance counter.
  • If Yendurai is dealt 4 or more damage, the endurance counter would be removed and the extra damage would still be dealt to Yendurai.
  • If Yendurai is dealt 2 or less damage, the endurance counter would be removed and Yendurai does not take any damage. The remaining prevention amount does not apply to the next damage event.

Billowing Mirage

Draconic Illusionist Action – Attack

(RED/YEL/BLU) 1{r} 3/2/1{p} 3{d}

When you attack with Billowing Mirage, transform up to 1 ash you control into an Aether Ashwing.

Go again

  • The transform effect is not targeted. You do not need ash at the time you play Billowing Mirage, only once the effect of Billowing Mirage resolves. This means you can create an ash between playing Billowing Mirage and its effect resolving, and then turn that ash into an Aether Ashwing.
  • The transform effect is optional. You may choose to transform 0 ash you control.

Dunebreaker Cenipai

Draconic Illusionist Action – Attack

(RED/YEL/BLU) 1{r} 5/4/3{p} 3{d}

Phantasm

When Dunebreaker Cenipai is destroyed, create an Ash token.

Go again

  • Dunebreaker Cenipai must be in the arena (not as a defending card) for its effect to trigger from being destroyed. If it is anywhere else when it is destroyed (such as on the stack or in arsenal) its effect does not trigger.

Dustup

Draconic Illusionist Action – Attack

(RED/YEL/BLU) 0{r} 4{p} 3{d}

When Dustup hits, create an Ash token, then transform up to 1 ash you control into an Aether Ashwing.

  • The transform effect is not targeted. You do not need ash at the time you play Dustup, only once the effect of Dustup resolves. This means you can create an ash between hitting with Dustup and its effect resolving, and then turn that ash into an Aether Ashwing.
  • The transform effect is optional. You may choose to transform 0 ash you control.

Embermaw Cenipai

Draconic Illusionist Action – Attack

(RED/YEL/BLU) 2{r} 8/7/6{p} 3{d}

Phantasm

When Embermaw Cenipai is destroyed, create an Ash token.

  • Embermaw Cenipai must be in the arena (not as a defending card) for its effect to trigger from being destroyed. If it is anywhere else when it is destroyed (such as on the stack or in arsenal) its effect does not trigger.

Sweeping Blow

Draconic Illusionist Action – Attack

(RED/YEL/BLU) 1{r} 3/2/1{p} 3{d}

When you attack with Sweeping Blow, create an Ash token.

Go again

Rake the Embers

Draconic Illusionist Action

(RED/YEL/BLU) 1{r} 2{d}

Create an Ash token, then transform up to 3/2/1 ash you control into Aether Ashwings.

Go again

  • The transform effect is not targeted. You do not need ash at the time you play Rake the Embers, only once Rake the Embers resolves. This means you can create an ash between playing Rake the Embers and it resolving, turning that ash into an Aether Ashwing.
  • You can turn the Ash you’ve created from Rake the Embers into an Aether Ashwing.
  • The transform effect is optional. You may choose to transform 0 ash you control.

Skittering Sands

Draconic Illusionist Action

(RED/YEL/BLU) 0{r} 2{d}

Transform target ash you control into an Aether Ashwing. It gains +3/2/1{p} until end of turn.

Go again

  • Aether Ashwing gains the +3/2/1{p} until end of turn, not the ash.

Sand Cover

Draconic Illusionist Instant

(RED/YEL/BLU) 0{r}

Target ash you control gains ward 4/3/2 until end of turn.

  • Ward X is not optional. If you control an ash with ward X and you would be dealt damage, the ash will be destroyed.

This post was last modified on Tháng mười một 20, 2024 4:51 chiều